Indianapolis at Denver
Down 6–9 with 2:13 left, no timeouts, from their own 20.
The situation
| Teams | IND @ DEN · week 5, regular season |
| Score when the drive started | IND 6 – DEN 9 |
| Time left | 2:13 (133 seconds) |
| Timeouts | IND 0 · DEN 3 |
| Where the ball was | 1st & 10 at their own 20 |
| The first real play | (2:13) (Shotgun) 2-M.Ryan pass short right to 14-A.Pierce to IND 31 for 11 yards (49-A.Singleton). |
What actually happened
No timeouts. That is the detail that makes this drive different from every other one here. Indianapolis had 2:13, the ball at its own 20, down three, and no way to stop the clock except by getting out of bounds.
Matt Ryan did it the hard way. Eleven yards to Alec Pierce. A sack that turned into a fumble he recovered himself. Then a deep ball to Pierce for 17, ten to Parris Campbell, five more to Pierce, and a 17-yard run from Deon Jackson that put them at the Denver 17 with 47 seconds left.
A spike, a delay of game, an incompletion, a Denver timeout, and Chase McLaughlin kicked a 31-yard field goal with five seconds left to tie it at 9.
Overtime. Indianapolis won 12–9, and the drive that got them there covered 67 yards in twelve plays without a single timeout to help.
That is the difference between a two-minute drill and a two-minute scramble. One has a plan for every second. The other runs out of seconds.
What 133 seconds buys you
The clock is the opponent, so here is the same 133 seconds counted three ways, using the tempo numbers this site grades against.
| No huddle, 17 seconds a snap | 7 snaps |
| Normal huddle, 34 seconds | 3 snaps |
| Milking it, 38 seconds | 3 snaps |
How it ended
| Final score | IND 12 – DEN 9 |
| Plays recorded | 12 |
| Result of the drive | Points |
| Who was calling it | Frank Reich (IND) vs Nathaniel Hackett (DEN) |
The drive put points on the board. You can replay the calls. The result is the result.
More
| Every drive so far | The whole calendar back to 1 January 2026, plus the 97-game library. |
| What is a two-minute drill? | The term, the clock rules and the spike, in plain words. |
| How to play | How the calls are graded, and what the four marks mean. |